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The 9-Stage K-Pop MV Storyboard to Final Cut: What aespa’s ‘Next Level’ Taught Me About Viral Video

Highly detailed pixel art inspired by aespa’s “Next Level,” depicting a K-Pop music video production workflow — from storyboard panels to filming, VFX, and color grading — in a vibrant futuristic studio glowing with neon pink, purple, cyan, and gold tones.

The 9-Stage K-Pop MV Storyboard to Final Cut: What aespa’s ‘Next Level’ Taught Me About Viral Video

Let's be honest for a second. The first time I watched aespa’s "Next Level," my brain kind of... broke. In a good way. It's a three-act sci-fi opera crammed into four minutes. It’s a hybrid of a song, a remake of a movie soundtrack, a lore-drop for a cinematic universe, and a high-fashion shoot. As a creator and marketer, I had two immediate, conflicting thoughts: "This is a masterpiece of visual storytelling," followed immediately by, "How much did this cost, and how could any normal human possibly manage this project?"

You’re here because you feel the same way. You're a founder, a marketer, or a creative director. You don't just see the glittery outfits; you see the budget. You see the pipeline. You see a content marketing machine so powerful it builds a global fandom from a single .mp4 file. You're not just wondering how they did it. You're wondering what parts of that machine you can steal for your own brand.

And that's the good news. K-Pop isn't magic. It's a factory. A brutally efficient, incredibly creative, high-stakes factory. And like any factory, it runs on a process. The K-Pop MV storyboard to final cut workflow is one of the most sophisticated visual production pipelines on the planet. Forget Hollywood—these teams shoot, edit, and launch blockbuster-level visuals in 6-8 week cycles.

We’re going to tear down that factory wall. Using "Next Level" as our blueprint, we'll map the entire 9-stage journey from a blank page to a billion-view-ready final cut. This isn't a fan theory post. This is a business analysis. This is the blueprint.


The "SMCU" Problem: Why K-Pop MVs Aren't Just Music Videos

First, you have to understand the job of "Next Level." Its job wasn't just to sell a song. Its primary job was to sell the SMCU (SM Culture Universe). It had to introduce core story concepts: the "Kwangya" (the digital world), "Naevis" (the AI guide), "SYNK" (the connection), and the "Black Mamba" (the villain). Oh, and it had to introduce the digital 'æ' counterparts of the members. And it had to be a banger. And look amazing.

This is the single biggest lesson for any marketer: the video serves the brand story, not the other way around.

For your company, your "SMCU" is your brand's mission. Your "lore" is your founder's story, your unique value proposition, or the problem you solve for your customers. "Next Level" is a $500,000+ (speculation, but a very educated one) piece of top-of-funnel content designed to pull people into an entire ecosystem. It's not just a video; it's a portal. The storyboard for this kind of project isn't just "let's film the band looking cool." It's a narrative script that has to check half a dozen business-critical boxes before a single note of music is even considered.

When you map your next brand video, don't ask "what do we want to show?" Ask, "what part of our 'universe' are we trying to explain?" The answer to that question is the real start of your storyboard.


The 9-Stage K-Pop MV Storyboard to Final Cut Workflow

Okay, let's get into the factory floor. This is the macro view of the music video production workflow, tailored for a high-concept, VFX-heavy project like "Next Level." I’ve broken it into nine distinct stages. The "storyboard" isn't one stage—it's the ghost that lives in the first three.


Stage 1: The Concept & The Brief (The 'Lore' Mandate)

From Business Goal to Creative Concept

This starts in a boardroom, not a studio. The "A&R" (Artists & Repertoire) team at SM Entertainment, along with the executive producers, define the goals. For "Next Level," the brief was likely:

  • Goal: Solidify the SMCU lore.
  • Key Elements: Must show Kwangya, Black Mamba, æ-aespa integration.
  • Vibe: Futuristic, powerful, "meta."
  • Song: A hybrid track that reflects the disjointed, multi-faceted nature of their digital/real world.

The agency then sends this brief to multiple production houses and directors. They are bidding for the job. The director who wins is the one who best translates this business brief into a compelling creative concept.

The Director's Pitch & The "Look Bible"

The winning director (or creative team, like the often-used Studio VACK) creates a detailed pitch deck. This is before the storyboard. It's called a Look Bible (or mood board). It’s a PDF filled with reference images, color palettes, typography, fashion pulls, and location ideas. It answers the question: "What will this feel like?" For "Next Level," this bible was certainly filled with images from Ghost in the Shell, Blade Runner, and high-fashion sci-fi editorials. The storyboard is the blueprint for the house; the Look Bible is the interior design magazine you show the architect.


Stage 2: Pre-Production (The 90% of the Work)

This is it. This is the entire ballgame. What separates a $5,000 video from a $500,000 one is the depth of its pre-production planning. For a project with 90% K-Pop visual effects, the "fix it in post" mentality is a death sentence. You can't. It must be planned to the frame.

Storyboarding Every Single Second

The storyboard is the script, shot list, and VFX plan all in one. A K-Pop storyboard for a video like "Next Level" isn't just a few sketches. It's a massive document, hundreds of panels long, detailing:

  • Panel: A drawing of the shot.
  • Shot #: Scene 1, Shot 1 (1A).
  • Camera: 50mm lens, low angle, dolly-in.
  • Action: "Karina walks toward the 'P.O.S' portal."
  • VFX Note: "Portal effect to be added. Green screen required behind actress. Matchmove ground plane for light reflection."

This isn't just for the director; it's for the VFX supervisor, the Director of Photography (DP), and the producer. It's the central source of truth. Every single "Naevis, calling!" glitch, every digital snake, every portal jump—it was all drawn and approved weeks before the cameras rolled.

Location Scouting vs. Full Virtual Production (The "Next Level" Hybrid)

They have to decide: do we build this, find this, or fake this? "Next Level" is a masterclass in the hybrid approach. The giant server-room-esque sets? Likely physical builds. The sprawling digital city of Kwangya? That's a "Volume" (an LED wall virtual production set, like on The Mandalorian) or a massive green screen composite. The pre-production team scouts physical locations, books soundstages, and gets bids from the virtual production studios. This all happens now.

The Animatic & Pre-Visualization (Pre-Viz)

This is the secret weapon of the K-Pop MV storyboard to final cut process. They take the storyboards and edit them together in a video timeline, syncing them to a demo version of the song. This is the "animatic."

For VFX-heavy shots, they go one step further: Pre-Viz. They build a low-quality, 3D-animated version of the scene. Think "PS2-graphics" version of the music video. This allows the director and DP to actually "film" the scene digitally. They can test 10 different camera angles on the "Black Mamba" in 3D space before spending a single dollar on the set. This pre-viz becomes the literal guide for the camera operator on the shoot day. It's no longer art; it's execution.


Stage 3: The Shoot (Executing the Blueprint)

The Tyranny of the Schedule (2-4 Days)

This is the most shocking part for most people. A video like "Next Level" was likely shot in 72-96 hours, maximum. Maybe two 18-hour days for performance and two for the narrative/VFX plates. It is a brutal, non-stop sprint. There is no time for creative discovery. You are not "finding the story" on set. You are executing the storyboard. Every minute of delay costs thousands of dollars in crew, studio, and equipment rental. The pre-production was the "thinking" part. The shoot is the "doing" part.

Unit A (Performance) vs. Unit B (Narrative)

They run multiple crews. Unit A is the "hero" unit. This is the main director, the DP, and the artists (aespa). They film all the performance/dance shots and the key story moments. They move from set to set, checking off shots from the storyboard.

Unit B is a smaller, parallel crew. They are off filming inserts: the close-up of the digital snake, the "æ" avatars on a screen, the glitching computer terminal. This team's job is to collect all the connective tissue and B-roll that the editor will need. This parallel workflow is the only way to capture this much footage in so little time.


Stage 4: Post-Production (The Offline & Online Edit)

The moment the shoot wraps, a hard drive is rushed to the post-production house. The clock is ticking.

The "Offline" Edit: Building the Story

The editor imports all the footage (in low-resolution "proxy" files to work faster) and lays it out against the final song. This is the "offline edit" or "first assembly." They follow the storyboard and animatic precisely. The goal here isn't to make it look pretty; it's to get the timing and story right. The green screens are still green. The VFX are just placeholder text ("INSERT SNAKE HERE"). This offline edit is sent to the director and the agency for approval. This is where the core pacing is locked.

The "Online" Edit & Conforming

Once the offline edit is approved (after 10-20 revisions, probably), the "online" editor (or "conform artist") takes over. They re-link all the low-res proxy clips to the original, massive 8K camera files. This is a technical, meticulous process. They clean up transitions, stabilize shaky shots, and prepare the "final" cut for the next two stages, which happen simultaneously: VFX and Color.


The K-Pop MV Factory: 9 Stages to Final Cut

An infographic based on the 'aespa: Next Level' workflow.

Typical Project Effort & Time Allocation

The "shoot" is the smallest part. The real work is in the planning (Pre-Production) and the digital build (Post-Production).

Pre-Production (Planning)
40%
Production (The Shoot)
10%
Post-Production (VFX/Edit)
50%

The 9-Stage Production Pipeline

STAGE 1CONCEPT & BRIEF

The business goal (e.g., SMCU Lore) is defined. Directors pitch a creative concept and "Look Bible" to win the job.

STAGE 2PRE-PRODUCTION (THE BLUEPRINT)

The most critical phase. Includes the detailed storyboard, VFX shot list, scheduling, and Pre-Visualization (Pre-Viz) to build a 3D "cartoon" of the MV.

STAGE 3THE SHOOT (EXECUTION)

A 2-4 day high-intensity sprint. Crew follows the storyboard and Pre-Viz blueprint exactly. No time for new ideas.

STAGE 4POST: OFFLINE & ONLINE EDIT

An "Offline" (rough) cut is made with low-res files. Once approved, it's "Conformed" to the original 8K files for the final "Online" edit.

STAGE 5POST: VFX PIPELINE (THE 'KWANGYA')

The longest stage. Includes Matchmoving (tracking the camera), Rotoscoping (cutting out artists), 3D modeling, and Compositing (blending it all).

STAGE 6POST: COLOR GRADING

A colorist defines the final "look" and "vibe." They create visual separation (e.g., real world vs. Kwangya) and ensure perfect skin tones.

STAGE 7POST: CHOREOGRAPHY EDIT

A separate "Performance Version" is often cut simultaneously, focusing only on the dance for a different marketing asset.

STAGE 8POST: SOUND DESIGN

The secret ingredient. Adding the *whoosh*, *glitch*, and *hiss* sounds that make the digital world feel real and immersive.

STAGE 9FINAL DISTRIBUTION PACKAGE

The final product isn't one video. It's a full campaign: 4K Master (YouTube), 9:16 vertical cuts (TikTok/Shorts), 1:1 square (Insta), and 15s teasers.

MARKETER'S KEY LESSON

K-Pop MVs are Top-of-Funnel Content Packages. The workflow is a factory designed to manufacture an entire campaign's worth of assets from a single, highly-planned production sprint.

Stage 5: The VFX Pipeline (The 'Kwangya' Deep Dive)

This is the multi-million dollar stage. The "conformed" video is chopped up and "plated out" (exported as individual clips) to a team of dozens, if not hundreds, of VFX artists. This is where the aespa Next Level analysis gets wild.

Matchmoving & Rotoscoping (The Unsung Hell)

Before you can add a digital world, you have to track the real camera's movement. "Matchmoving" is a software process that analyzes the footage and creates a virtual camera in 3D space that moves exactly like the real one. This way, when they add the 3D Kwangya city, it "sticks" to the background as the camera moves.

Simultaneously, "rotoscoping" artists are manually "cutting out" the members from the green screen, frame by painful frame. Yes, even with a green screen, hair and fast motion require manual work. This is tedious, essential, and expensive.

3D Modeling, Animation & Compositing

While that's happening, other teams are building the assets based on the pre-production designs. They are modeling the Black Mamba, designing the "P.O.S" portal, and texturing the digital sets. These elements are then animated and "lit" to match the on-set lighting.

Finally, "compositors" bring it all together. They are the digital Rembrandts. They take the rotoscoped members, the 3D Black Mamba, the 2D "glitch" effects, the 3D background, the lens flares... and stack them all together in a program like Nuke. Their job is to make it look real. To make the light from the 3D portal cast a realistic glow on Karina's face. This is where the magic (and the budget) truly happens.


Stage 6: Color Grading & Finishing (The 'Vibe')

With the VFX shots "dropped in" to the timeline, the entire video goes to a "colorist." This is a specialist artist who sits in a dark room with a $50,000 monitor. Their job is to give the video its final "look."

In "Next Level," the color grade is a key storytelling tool. Notice the "real world" sets are moodier, with high contrast and crushed blacks. But the "Kwangya" world? It's saturated, blooming with neon purples, blues, and pinks. The colorist "grades" each scene to create this emotional separation. They also have the unenviable job of making sure the skin tones of the four members look perfect and consistent across 500 different shots, from physical sets to full-CGI environments. It's an art and a science.


Stage 7: The Choreography Edit (The Other Final Cut)

This is a step unique to K-Pop. They don't just make one video. They make two (at least). While the "Story" version is in the VFX mines, a separate editor is often cutting a "Performance Version." This cut uses all the best takes from the dance-focused camera setups. It's a faster, more kinetic edit that exists purely to showcase the choreography. This is a brilliant marketing move: two major content drops from a single shoot. One for the lore fans, one for the dance-cover fans.


Stage 8: Sound Design (It's Not Just the Song)

People always forget this. The music video is not silent apart from the music. Go back and listen. You'll hear the whoosh of the portal, the clank of the motorcycle, the static of the "Naevis" glitch, the subtle hiss of the Black Mamba. A sound designer adds all of this in. Sound design is 50% of the immersion. It's what makes the 3D world feel tactile and real, even when it's pure fantasy.


Stage 9: The Final Distribution Package (The Monetization)

The "final cut" is approved. But they don't just export one file. The post-house creates a Distribution Package. This is the real product for the marketers. It includes:

  • The 4K HDR Master (for YouTube)
  • The HD "Broadcast" Master (for TV music shows, with levels corrected)
  • A "Clean" Master (no text/logos)
  • Social Media Cutdowns:
    • 1:1 Square (for Instagram feed)
    • 9:16 Vertical (for TikTok, YouTube Shorts, Reels) - Often re-edited to be punchier.
    • Individual "Teaser" clips (15 seconds each)
    • Choreography "Point" clips

The K-Pop MV storyboard to final cut workflow doesn't end at the export. It ends when a full campaign's worth of assets is delivered to the marketing team. They planned for this from the start.


Common Pitfalls: Why Your Video Doesn't Look Like "Next Level" (And That's OK)

My team and I have made videos for years. We've made 4-figure and 6-figure projects. And the difference is always in the pre-production. When a client says "I want it to look like that," here are the three landmines we have to navigate.

Pitfall 1: Storyboarding for Story vs. Storyboarding for VFX

A normal storyboard maps out the story. A VFX storyboard maps out the data. If your storyboard doesn't include notes on lenses, camera motion, and what part of the frame is "practical" vs. "digital," your VFX team will be guessing. And that guessing costs you 10x more in post-production. "Next Level" wasn't "found" in the edit; it was manufactured from a blueprint.

Pitfall 2: The "We'll Fix It In Post" Lie

This is the most expensive sentence in our industry. In a VFX workflow, there is no fixing it in post. There is only "doing it in post," which was the plan all along. If you forgot to put "tracking markers" on the green screen... you've just quadrupled your matchmoving budget. If the lighting on your actor doesn't match the 3D world you planned to add... it will never look real. The shoot exists to serve the post-production, not the other way around.

Pitfall 3: Ignoring the Pre-Viz Budget

Founders and marketers hate paying for pre-viz. It feels like paying for a "cartoon" of the thing you haven't even made yet. It's the "architect's model." But would you build a $500,000 skyscraper without a 3D model? No. That pre-viz saves more money than it costs by letting you make all your expensive mistakes when they're cheap (i.e., in a 3D program, not on a $50k/day set).


3 Actionable Lessons for Marketers from the "Next Level" Workflow

You don't need a $500k budget. But you can steal their process.

  1. Your "SMCU" is Your Brand Story. Stop making one-off videos. Start building a "universe." What's your "Kwangya"? Is it "financial freedom"? Is it "total creative control"? Every video you make should be a "lore drop" for this central idea.
  2. Pre-Production is the Product. The final video is just a by-product of a brilliant storyboard and pre-production plan. Spend 80% of your time and 20% of your budget on planning the video. A detailed storyboard is the best tool you have for aligning your agency, your team, and your CEO.
  3. Create for the Splinter. Don't plan one 3-minute video. Plan a "Distribution Package." From the storyboard phase, call out "This shot will be the TikTok." "This scene will be the Instagram." Shoot with the vertical and square crop in mind. This turns one expensive shoot into 30 pieces of marketing content, slashing your actual cost-per-asset.

Trusted Resources for Your Production Journey

Don't just take my word for it. The principles we discussed are the backbone of professional creative industries. Here are a few places to see this E-E-A-T (Experience, Expertise, Authoritativeness, Trustworthiness) in action.


Frequently Asked Questions (FAQ)

What is the very first step in a K-Pop MV storyboard to final cut?

The very first step isn't the storyboard itself, but the Creative Brief. This is the business document from the agency (like SM Entertainment) that defines the goals, budget, and key "lore" elements (like the SMCU) that the video must include. The director's creative concept and the storyboard are responses to this brief. See Stage 1 for more.

How long does a K-Pop music video production workflow take?

The entire process for a high-concept video like "Next Level" typically takes 6 to 12 weeks. This breaks down roughly into: 2-4 weeks for concept and intensive pre-production/storyboarding, 2-4 days for the actual shoot, and 4-8 weeks for post-production (editing, VFX, color, and sound). The VFX stage is almost always the longest part.

What software is used for K-Pop visual effects like in 'Next Level'?

The tech stack is complex, but industry standards include Autodesk Maya or Blender for 3D modeling and animation (like the Black Mamba), SideFX Houdini for complex simulations (like magic or destruction), and Foundry Nuke for high-end compositing (blending all the layers). For virtual production sets, many studios now use Unreal Engine. See the VFX Pipeline stage.

What is Pre-Viz in a music video workflow?

Pre-Visualization (Pre-Viz) is a low-resolution, 3D-animated version of the storyboard. Instead of just static drawings, it's a "video game" version of the MV that lets the director and DP test camera angles, lenses, and scene timing before the expensive shoot. It's the essential bridge from the 2D storyboard to the final cut in any VFX-heavy project. We cover it in Pre-Production.

Why is the SMCU important for an aespa 'Next Level' analysis?

The SM Culture Universe (SMCU) is the entire business reason for the video's concept. The aespa Next Level analysis is incomplete without it, because the video's primary job is to function as a "lore drop." It's not just a song; it's a chapter in a larger brand story. This SMCU mandate dictates the storyboard, the VFX, and the entire narrative. See the intro section.

What's the difference between an offline and online edit?

An offline edit is the "rough draft" of the video. It uses low-resolution "proxy" files to work quickly, focusing purely on story, pacing, and performance. A online edit (or "conform") is the "final draft." It replaces all the low-res files with the original, high-resolution camera footage and prepares the timeline for the final color grading and VFX. Covered in Stage 4.

How much does a K-Pop MV cost?

Costs vary wildly. A simple, performance-focused video from a small company might be $50,000 USD. A high-concept, VFX-heavy blockbuster like "Next Level" or anything from BTS or BLACKPINK easily exceeds $300,000 to $500,000+ USD. The cost is driven by the director's fee, studio/location builds, camera/lighting rental, and, most of all, the extensive post-production and VFX teams.

What is a "Look Bible" in pre-production planning?

A "Look Bible" is a mood board or pitch deck created by the director during the pre-production planning phase. It's a visual document that defines the entire aesthetic of the video: color palettes, lighting references, fashion, locations, and typography. It's the "vibe" document that the storyboard and all other creative decisions are based on.


Conclusion: Stop Chasing the Gloss, Start Building the Process

So, yeah. The "Next Level" workflow is a monster. It’s a testament to what happens when you combine a massive budget with a ruthlessly efficient, military-grade creative process. It's overwhelming, and frankly, it's unattainable for 99.9% of us. And that's fine.

Don't look at "Next Level" and feel defeated. Look at it and feel inspired. You don't need a $500,000 budget to have a strong brand story. You don't need 100 VFX artists to plan your shoot. But you can steal their single biggest secret: The process is the product.

Your "Kwangya" is your brand's unique world. Your "storyboard" is your map to get there. The problem with most brand videos isn't a lack of money; it's a lack of process. It's skipping pre-production. It's "fixing it in post." It's shooting without a plan.

Stop. Before you hire a single person or rent a single camera for your next brand video, open a blank Google Doc. Write down your "SMCU." Define your business goal. Then, open a slide deck and create your storyboard. Draw it, even if it's with stick figures. That's your first step. That's how you get to your own next level.

Your CTA: Go build your Kwangya.


K-Pop MV storyboard to final cut, music video production workflow, aespa Next Level analysis, K-Pop visual effects, pre-production planning

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